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[INFO]
name="upraveno-Day"
night=0
[color]
0 = "ground", 215, 230, 205,1
a = "0_int", 240,210,0 ;class 0 external color
A = "0_ext", 160,100,100 ;class 0 external color
b = "1_int",243,243,12 ;class 1 internal color
B = "1_ext",190,88,44 ;class 1 external color
c = "2_int", 247,230,52
C = "2_ext", 150,150,150
d = "4_int", 255,235,128
D = "4_ext", 180,180,0
e = "9_int",255,235,128
E = "9_ext",180,180,0
f = "8_int",255,255,128
F = "8_ext",180,180,0
g = "10_int",248,248,248
G = "10_ext",180,180,180
h = "12_int",248,248,248
H = "12_ext",128,128,128
i = "13_int",225,225,225
I = "13_ext",200,200,200
j = "lowdetail_low_junc_int",255,255,255
J = "lowdetail_low_junc_ext",128,128,128
k = "lowdetail_hi_junc_int",0,255,255
K = "lowdetail_hi_junc_ext",0,255,255
t = "1w",243,163,12
T = "1w",243,163,12
l = "4w",255,230,252 ; 2_int far view
L = "4w",255,230,252 ; 2_ext far view
m = "8w",255,255,128 ; 9_int far view
M = "8w",255,230,0 ; 9_ext far view
n = "9w",255,255,128
N = "9w",128,128,50
o = "10w",170,170,170
O = "10w",120,120,120
p = "12w",170,170,170
P = "12w",120,120,120
Q = "13w",170,170,170
q = "13w",120,120,120
1 = "orszaghatar szine", 200,200,200
2 = "megyehatarok szine", 180,180,180
3 = "kulterulethatarok szine", 100,100,100
4 = "nagyvaros kerulethatarok szine", 100,100,100
5 = "viz szine", 0,0,220
R = "fable", 255, 0, 0
r = "fable", 127, 0, 0
;s = "freeway_int", 48,96,143
;S = "freeway_ext", 33,71,141
s = "freeway_int", 255,230,0
S = "freeway_ext", 120,120,120
Y = "fable", 255, 255, 0
y = "fable", 127, 127, 0
u = "unpaved", 121, 78, 0
U = "unpaved_ext",74,74,74
v = "poor", 142, 139, 112
V = "poor_ext",74,74,74
z = "ped", 255,255,128
Z = "ped_ext",222,222,222
x = "ferry", 114, 114, 177
X = "ferry_ext",0,0,114
w = "train_ferry", 140, 87, 35
W = "train_ferry_ext",100,62,25
;=====================================
; Shape colors
;
; color_name = <texture_id>,<R>,<G>,<B>
;
;=====================================
space = 0, 0, 0, 50
stars=0,200,200,200
;=====================================
;Built Up Areas
;=====================================
Partition_area = 9, 200, 200, 200, 1 ;same as "ground"
built_up = 8, 221,208,177
built_up_border = 1, 255, 128, 0
;District =
;=====================================
;Water elements
;=====================================
sweet_water = 6, 129,169,222,2
salt_water = 6, 129,169,222,2
intermittent_water = 6, 129,169,222,2
;salt_water = 6, 166,202,240
;intermittent_water = 6, 166,202,240
;=====================================
;Land Use / Land Cover
;=====================================
;-------------------------------------
;Beach/Dune/Sand Area
;-------------------------------------
;sand_area =
;-------------------------------------
;Glacier: Big hunk of ice
;-------------------------------------
;glacier =
;-------------------------------------
;Orchard: Orchard or plantation area
;-------------------------------------
;orchard =
;-------------------------------------
;Scrub: Scrub brush area
;-------------------------------------
;scrub =
;-------------------------------------
;Tundra: Area of nearly always freezing soil
;-------------------------------------
;tundra =
;-------------------------------------
;Wetland: Wetland or swamp area
;-------------------------------------
wetland = 6, 176,255,176
;-------------------------------------
;Park
;-------------------------------------
city_park = 4, 166,203,148,1
state_forest = 3, 147,191,125,1
National_Park = 3, 189,216,176,1
;National_Park_border = 1, 89, 185, 86
;-------------------------------------
;Forest
;-------------------------------------
city_forest = 1, 255,0,255,1
;nem other_forest = 1, 000,255,000
;-------------------------------------
;Artificial Surface
;-------------------------------------
airport_ground = 4, 204,204,204
airport_runway = 2, 240,240,240,2
;Amusement_Park_Ground =
;building = 0, 209,143,128
building = 0, 198,125,115,2
cemetery_ground = 5, 146,224,139
;Company_Ground =
;Golf_Course_Ground =
;Hospital_Ground =
industrial_area = 2, 190,190,190
Railway_area = 7, 190,190,190
;Industrial_Harbour_Area =
;Institution =
;Marina_Area =
;Military_Territory =
;Open_Parking_Area =
;Parking_Garage_Ground =
;Shopping_Center_Ground =
;Stadium_Ground =
;University_or_College_Ground =
;Other_Land_Use =
;=====================================
;Line shapes
;=====================================
railway = 2, 0,0,0,255,255,255
;international_border = -1, 240,220,200
international_border = -1, 0,0,0
region_border = -1, 241,186,153
political_border = -1, 20,200,60
;Pipeline =
;Powerline =
;Shoreline =
;=====================================
;User shapes, can be of line or polygon type
; if used, the layer name must be defined
; at conversion time
;=====================================
area_a = 4, 176,176,176
area_b = 3, 204,204,204
area_c = 2, 240,240,240
;user2 =
;user3 =
;user4 =
;user5 =
;user6 =
;user7 =
;user8 =
;=====================================
;User shapes, can be of line or polygon type
; if used, the layer name must be defined
; at conversion time
;=====================================
black = -1, 0,0,0
white = -1, 255,255,255
red = -1, 255,0,0
lightred= -1, 255,128,128
green = -1, 0,255,0
blue = -1, 0,0,255
lightblue=-1, 128,128,255
yellow = -1, 255,255,0
puple = -1, 255,0,255
cyan = -1, 0,255,255
peach = -1, 255,188,155
orange = -1, 255,128,64
marsh = 13, 150,200,200
user_b = 14, 130,180,180
;sand_area fent
;city_park fent
CM_city_block_yellow = -1, 255,255,173
CM_city_block_blue = -1, 170,200,255
CM_city_block_green = -1, 170,255,170
CM_city_block_peach = -1, 255,242,211
CM_city_block_orange = -1, 255,200,128
CM_city_block_puple = -1, 255,200,255
CM_bank_area = -1, 192,148,80
CM_Hospital_ground = 11, 255, 200, 200
CM_Hospital = -1, 238,118,118
industrial_area = 2, 96,86,87
CM_paved_area = 14, 200,222,190
CM_medium_strip = 10, 128,140,120
CM_planted_area = 15, 160,255,100
CM_garden_path = -1, 54,179,29
CM_House = -1, 252,173,138
;CM_House_border = 1, 230, 170, 130
CM_School_ground = -1, 190,255,255
CM_School = -1, 198,162,201
CM_Commercial_establishment = -1, 131,179,247
CM_place_of_worship = -1, 238,80,80
CM_Hotel = -1, 249,78,73
;=====================================
; Label Colors
;=====================================
label_road = "", 0,0,0
label_roadlt = "", 90,90,90
label_settlements = "", 0,0,0
label_poi = "",0,127,0
road_shield = "", 250, 250, 250
road_box = "", 250, 250, 0
shield_fill = "", 0, 50, 200
shield_border = "", 255, 255, 255
box_fill = "", 114, 114, 177
light_shield = "", 0, 135, 50
light_shield_ext = "", 114, 114, 114
roadlabel_fill = "", 255,255,255
roadlabel_frame = "", 255,0,0
roadlabel_stick = "", 0,0,0
oneway_arrow = "",112,112,204
oneway_arrow_ext = "",0,0,0
alpha_arrow = 5
planned_road = "",255,96,0
planned_road_ext = "",120,45,16
planned_road_visited = "",200,72,26
planned_road_visited_ext = "",100,36,13
planned_road_future = "",128,34,3
planned_road_future_ext = "",120,45,16
planned_road_prohibited = "",255,0,0
planned_road_prohibited_ext = "",64,0,0
planned_road_inactive = "",164,164,164
planned_road_inactive_ext = "",92,92,92
blocked_road = "", 32,32,240
blocked_road_ext = "", 32,32,240
;planned_road_future = "",0,255,255
;planned_road_future_ext = "",0,165,224
district.1 = 8, 255,186,136
district.2 = 8, 255,206,136
district.3 = 8, 255,186,156
district.4 = 8, 235,206,156
district.5 = 8, 235,206,136
district.6 = 8, 235,186,156
;=====================================
; System colors
;=====================================
hazecolor = 0,0,0,247
zoomcolor1 = 0, 0,0,0
zoomcolor2 = 0, 255,255,255
zoomcolorfont = 0,0,0,0
zoomcolorglow = 0,255,255,255
; uncomment all 4 colors to change car color
; do not change the _ref values, these values are for car.mdl
;car_1_ref=0, 0, 128, 255
;car_2_ref=0, 255, 255, 255
;car_1=0, 205, 205, 255
;car_2=0, 0, 0, 180
; uncomment for black ghost car (do not change _ref values)
;car_ghost_1_ref=0, 120, 120, 120
;car_ghost_2_ref=0, 255, 255, 255
;car_ghost_1=0, 0, 0, 0
;car_ghost_2=0, 0, 0, 0
;nextarrowcolor = 0,70,70,70
;nextarrowcontourcolor = 0,255,255,255
nextarrowcolor = 0,16,42,232
nextarrowcontourcolor = 0,0,0,0
;=====================================
; 3D colors
;=====================================
3d_sky = 0,100,130,252
3d_grass = 0,0,255,0
;3d_faded_building_body = 0,0,150,0
;3d_faded_building_wireframe = 0,80,150,80
3d_faded_building_body = 0,200,200,200
;3d_faded_building_wireframe = 0,240,240,240
; If 3d_building_color is not specified, buildings are textured
;3d_building_color = 0,150,250,150
3d_building_roof = 0,102,90,85
3d_tunnel_master_color = 0,252,0,252
3d_tunnel_color_morph_percent = 50
[font]
tahoma="tahoma"
tahomabd="tahomabd"
[icon]
poi="gfx/day/poi6x6.spr"
poi2="gfx/day/poi26x26.spr"
poi2tc="gfx/poi26x26tc.spr"
settlements="gfx/telepules.spr"
trackinglist="ui_igo8/common/trackinglist.spr"
flags="ui_igo8/common/small_flags.spr"
pins="ui_igo8/common/pins.spr"
gpspos="ui_igo8/common/carpos.spr"
cursor="ui_igo8/common/cursor.spr"
cursor_places="ui_igo8/common/cursor_places.spr"
car="ui_igo8/common/daycar.spr"
carghost="ui_igo8/common/daycarghost.spr"
guidancearrow="ui_igo8/common/dayguidancearrow.spr"
[other]
texture="gfx/day/texture.spr"
sun="gfx/day/sun.spr"
sky="gfx/day/sky.spr"
heightcolormap="ui_igo8/common/dayheightcolormap.bmp"
background_picture_0="gfx/sky0.bmp"
background_picture_1="gfx/sky1.bmp"
background_picture_2="gfx/sky2.bmp"
background_picture_3="gfx/sky3.bmp"
background_picture_4="gfx/sky4.bmp"
sun_picture_0 = "gfx/sun_0.bmp"
sun_picture_1 = "gfx/sun_0.bmp"
sun_picture_2 = "gfx/sun_1.bmp"
sun_picture_3 = "gfx/sun_1.bmp"
[userpoi]
font="tahoma"
fontsize=10
color=0,0,0
[track]
; params: x = <intR> <intG> <intB> <extR> <extG> <extB>
; x: 1-n (0 is reserved for the not visible track type)
1 = 200,0,0,255,255,255
2 = 255,85,0,235,65,0
3 = 0,255,128,0,235,108
4 = 255,0,0,235,0,0
5 = 0,213,255,0,193,235
6 = 0,0,255,0,0,235
7 = 128,0,255,108,0,235
8 = 0,255,0,0,235,0
9 = 255,255,128,235,235,108
10 = 255,198,0,235,168,0
[model]
car="car.mdl"
car_ghost="car_grey.mdl"
potřeboval bych aby byla v barvě žlutooranžové prostě jako základní zobrazení .Děkuji